[well, unfortunately, you're not going right. both doors are locked. but there is a circular shape on the doors that suggests something could be placed in it and act as a key.
koharu, in your inventory, you have a weapon of your choosing (something useful, otherwise up to you) and a small pouch. the pouch has some teeth marks and stains like it was lightly chewed on by something, adventuring life is rough. in the pouch there is a single healing potion with only a little potion left in there, a potion of invisibility, some coins, a bowl of porridge, three suspicious looking homebrew potions with handmade labels on them that say "Missing Pets," "A Mother's Loathing" and "Insanity's Kiss," and a bloodstained letter.
to save time, the letter reads:
My reports show that the Nightsong is the key to his strength. Destroy it, and we may have a chance against him.
wis'adel, in your inventory you have a weapon of your choosing (something useful, otherwise up to you) and a small pouch. the pouch has some remnants of smokey smelling powder on it and looks a little charred, adventuring life is rough. inside the pouch there are a couple small bottles of something you know is called "alchemist's fire," this thing (it's heavy and big), some coins, three bottles of wine, and a letter.
to save time, the letter reads:
Sorry, but I'm giving up on that thing. Whatever this Nightsong does, it's not worth setting foot into that cursed place. I'd rather face the spiders again.
as they check their inventory, there is a sound behind them like stone scraping together. on the opposite side of the hallway from the two doors, something that appeared to be only part of the stone wall has moved. another round, circular door has opened, rolling aside to allow them to step through.
it is very dark in that room as well, but they can look inside - it seems it is also lit by several glowing lamps enough that they can make out in the center of the room an altar. the altar is shaped like the statue of a scantily clad woman with a headddress covering her eyes and carrying the circular disc of the altar. in that disc is a glowing purple orb, seemingly about the right size for the circular indents on the doors. there are also two additional doors inside this room on the left and the right of the statue, though they do not have inscriptions and seem to be open. you can't see what is in those two rooms, but you could go into one of them and take a look if you wanted to.]
to explain the layout of the room a little bit, there's the entry door you just came through, then the statue is in the very middle of the room. on either side of the statue, on the left and right, are the doors. they look identical.
also hanging around the statue are eight of those hanging chandeliers, which are hung from the ceiling of the room via chains. they are quite high up, but they still cast a dim purple light over the room. they are equally spaced in a circle around the statue, four on one side and four on the other.
wis'adel, inside the right door, you see that it is a small room, no bigger than a prison cell, with a stone tiled floor. it is also lit by dim purple light. there's nothing in here but cobwebs, some junk (i won't stop you from looking in every box and barrel for loot but it's junk), and a lever.
however, wis'adel, you also spot that there are some stone tiles on the floor that are slightly raised higher than the other ones, like they've been disturbed more recently than the rest. there is no way to walk towards the lever without stepping on them, though you could hop over them if you were very careful about it.
koharu, your room is identical, with the cobwebs, junk, level, and stone tiles. the tiles in your room look normal, though, nothing stands out.]
[ Well... Nothing terribly amiss here, aside from the lever.
With everything else seeming unassuming, the first thing Koharu does is wander closer to said lever to inspect it closer, careful not to break any of the miscellaneous junk underneath her foot. ]
[oh, interesting. she takes a look at those tiles, takes a glance at the ceiling-- and yeah, she's going to head over to the lever, trying to carefully avoid those tiles. let's go.]
[as koharu steps into the room, she hears an ominous click, and she feels one of the tiles beneath her feet move. a dark, thick smoke begins to slowly fill the room. it's choking. it has no smell, it seems almost like pure, concentrated darkness, but it burns as though it's poison, you can't breath in it, you can't see, and in the darkness you can now hear the sound of small creatures moving around you, squeaking ominously.
do you want to run out of the room or do you want to still go ahead and try for the lever? the smoke is only pouring out of the hidden trap on the floor very slowly.
meanwhile, wis'adel makes it to the lever, missing all of the traps. does she pull it?]
[ Unfortunately for her partner in crime, Koharu is a weenie, so.
The moment she chokes on it she yelps, quickly backpedaling and scrambling back out the door. Whoever hired her for this heist must've been stupid or desperate. ]
[it does seem safe! wis'adel pulls the lever, and the four lanterns on that side of the room lower. now they are at short girl height, reachable, and wis'adel can see that they are lit by a small candle that is burning with a purple flame.
koharu runs out the door and gets free of the choking black smoke. however, as she's running, she nears the altar statue... and slams directly into some kind of invisible forcefield surrounding it. the forcefield feels like doing a belly flop directly onto the ground, and it also knocks her back, hard, so she's thrown directly back into the room she was just in with the lever. i'm not doing that to railroad you in there, it's just the direction she'd be thrown - directly backwards. the smoke is a lot worse now, and she can feel creatures moving in the dark and a few nips and bites on her body.]
Koharu rolls backwards and comes to a stop, heaving before choking out another cough. The nips really startle her to her hands and knees, at least, attempting to hurry back out; her wings flap with yet another yelp in an attempt to get whatever is nearby off her. ]
[for a few seconds, she's just looking over at the candle, a little bit lost in thought.
... and then she hears the sounds of koharu rebounding off the force field and screaming. if there's a lever over there, they probably need it, so...
ah, fuck.
w pulls her cloak up over her mouth and nose as she heads over, cautious of the traps when exiting her room and scanning for them again as she approaches, if she can even see the floor through the smoke.]
What'd you do?
[she ain't stepping in if she can't see the tiles btw but if koharu scrambles close enough she'll try to yoink her out. girl.]
[up to you if you yank her out or if she runs out, but the smoke is still filling the room and the levers are unpulled. it is no longer possible to see the tiles on the floor in there.]
SIGHS and keeps her cloak over her face. it'd make sense for the tiles to be random. that's what she'd do. but this is puzzles and stuff so the path she's going to attempt to take is mirrored from what she did on the other side, because that sounds about right for this shit.]
[she can pull the lever! i wasn't gonna make you roll, but that's fine - she evades setting off any further traps, but she will still get bitten in the dark by hundreds of tiny squeaking mouths.
anyway, now the lanterns on that side of the room lower as well.]
[ But.. success? Koharu eagerly puts some distance between herself and the room, carefully inching toward the lowered lanterns lest she get catapulted somewhere else again. ]
[yes. there are four lanterns on each side, in a perfect circle around the statue. they are lowered now so you can see that all of them have lit candles. four were lowered by the lever on the left and four by the lever on the right.
and then in the center of all of those lanterns is that forcefield that yeeted koharu. it's invisible, but if you go past the lanterns and too near the altar, it's going to yeet you at mach fuck into the wall.]
no subject
[she doesn't seem at all unsettled, but the vibes have her on alert-- whatever is here, they need to make sure they don't get jumped by it.
w also checks out the inscriptions; what are we looking at?]
no subject
there are lanterns directly over the doors, the inscriptions can be made out.
the inscription for the door on the left reads: Her Most Vaunted Treasure
the inscription for the door on the right reads: Her Most Sacred Path
in addition to the doors, koharu and wis, you are both carrying something. check your inventory...]
no subject
Squeaking in a dark and eerie place with something ominous lurking in the shadows: not cute!!! ]
D- do you have a preference?
[ since the metatext commands it so
>checking inventory so she knows what to throw in event of ???? coming at them ]
no subject
she also understands if something seems obvious that's probably not as easy as you think.]
We're going right.
[checks her inventory... for preparedness...]
no subject
koharu, in your inventory, you have a weapon of your choosing (something useful, otherwise up to you) and a small pouch. the pouch has some teeth marks and stains like it was lightly chewed on by something, adventuring life is rough. in the pouch there is a single healing potion with only a little potion left in there, a potion of invisibility, some coins, a bowl of porridge, three suspicious looking homebrew potions with handmade labels on them that say "Missing Pets," "A Mother's Loathing" and "Insanity's Kiss," and a bloodstained letter.
to save time, the letter reads:
wis'adel, in your inventory you have a weapon of your choosing (something useful, otherwise up to you) and a small pouch. the pouch has some remnants of smokey smelling powder on it and looks a little charred, adventuring life is rough. inside the pouch there are a couple small bottles of something you know is called "alchemist's fire," this thing (it's heavy and big), some coins, three bottles of wine, and a letter.
to save time, the letter reads:
as they check their inventory, there is a sound behind them like stone scraping together. on the opposite side of the hallway from the two doors, something that appeared to be only part of the stone wall has moved. another round, circular door has opened, rolling aside to allow them to step through.
it is very dark in that room as well, but they can look inside - it seems it is also lit by several glowing lamps enough that they can make out in the center of the room an altar. the altar is shaped like the statue of a scantily clad woman with a headddress covering her eyes and carrying the circular disc of the altar. in that disc is a glowing purple orb, seemingly about the right size for the circular indents on the doors. there are also two additional doors inside this room on the left and the right of the statue, though they do not have inscriptions and seem to be open. you can't see what is in those two rooms, but you could go into one of them and take a look if you wanted to.]
no subject
After taking a glance around: ]
These doors... look like they're open, at least. Maybe we should peek in them?
no subject
[gestures koharu toward the left door. go ahead.]
Try not to scream or anything? Buuuut if you find trouble you really can't handle, call me.
no subject
to explain the layout of the room a little bit, there's the entry door you just came through, then the statue is in the very middle of the room. on either side of the statue, on the left and right, are the doors. they look identical.
also hanging around the statue are eight of those hanging chandeliers, which are hung from the ceiling of the room via chains. they are quite high up, but they still cast a dim purple light over the room. they are equally spaced in a circle around the statue, four on one side and four on the other.
wis'adel, inside the right door, you see that it is a small room, no bigger than a prison cell, with a stone tiled floor. it is also lit by dim purple light. there's nothing in here but cobwebs, some junk (i won't stop you from looking in every box and barrel for loot but it's junk), and a lever.
however, wis'adel, you also spot that there are some stone tiles on the floor that are slightly raised higher than the other ones, like they've been disturbed more recently than the rest. there is no way to walk towards the lever without stepping on them, though you could hop over them if you were very careful about it.
koharu, your room is identical, with the cobwebs, junk, level, and stone tiles. the tiles in your room look normal, though, nothing stands out.]
no subject
With everything else seeming unassuming, the first thing Koharu does is wander closer to said lever to inspect it closer, careful not to break any of the miscellaneous junk underneath her foot. ]
no subject
no subject
do you want to run out of the room or do you want to still go ahead and try for the lever? the smoke is only pouring out of the hidden trap on the floor very slowly.
meanwhile, wis'adel makes it to the lever, missing all of the traps. does she pull it?]
no subject
The moment she chokes on it she yelps, quickly backpedaling and scrambling back out the door. Whoever hired her for this heist must've been stupid or desperate. ]
no subject
if it does then she will! just to save you time.]
no subject
koharu runs out the door and gets free of the choking black smoke. however, as she's running, she nears the altar statue... and slams directly into some kind of invisible forcefield surrounding it. the forcefield feels like doing a belly flop directly onto the ground, and it also knocks her back, hard, so she's thrown directly back into the room she was just in with the lever. i'm not doing that to railroad you in there, it's just the direction she'd be thrown - directly backwards. the smoke is a lot worse now, and she can feel creatures moving in the dark and a few nips and bites on her body.]
no subject
[ WELL THIS SUCKS ASS
Koharu rolls backwards and comes to a stop, heaving before choking out another cough. The nips really startle her to her hands and knees, at least, attempting to hurry back out; her wings flap with yet another yelp in an attempt to get whatever is nearby off her. ]
W— Wiš'adel!!
no subject
... and then she hears the sounds of koharu rebounding off the force field and screaming. if there's a lever over there, they probably need it, so...
ah, fuck.
w pulls her cloak up over her mouth and nose as she heads over, cautious of the traps when exiting her room and scanning for them again as she approaches, if she can even see the floor through the smoke.]
What'd you do?
[she ain't stepping in if she can't see the tiles btw but if koharu scrambles close enough she'll try to yoink her out. girl.]
no subject
no subject
I— I— I don't know I went to check a lever out in there and suddenly there was smoke and then I ran into something and got thrown?!
no subject
[looks at koharu stammering
looks at the smoke
SIGHS and keeps her cloak over her face. it'd make sense for the tiles to be random. that's what she'd do. but this is puzzles and stuff so the path she's going to attempt to take is mirrored from what she did on the other side, because that sounds about right for this shit.]
no subject
anyway, now the lanterns on that side of the room lower as well.]
no subject
S- sorry.
[ But.. success? Koharu eagerly puts some distance between herself and the room, carefully inching toward the lowered lanterns lest she get catapulted somewhere else again. ]
no subject
[owww. ugh. time to check out these lanterns and stuff. 4 on each side right? and they each have candles?? what is the layout again...]
no subject
and then in the center of all of those lanterns is that forcefield that yeeted koharu. it's invisible, but if you go past the lanterns and too near the altar, it's going to yeet you at mach fuck into the wall.]
no subject
[ Frankly, she has no idea! Koharu looks around, brow furrowed. ]
We can't get too close... Do you think we have to put out the candles first?
no subject
You take that side.
[she's going to take one set of 4 and see if they can be extinguished.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)