[you run, leaping across the ruins of the old temple, the rocks, back to a portal that will take you out of this place. free you from the judgment you know is closing in, fast, close behind, a tense feeling of fear. all of you have a small, black circular wound. koharu, it's between your shoulderblade; wis'adel, it's on the back of your hand; saber, it's on your wrist; and basilio, it's right below your heart. a familiar pain blooms there, and flashes of memory bloom as well. the feeling of fear you have is so similar to the knowledge that that woman, in the hood and mask, is standing behind you, and you don't have much longer. you need to get out of here before this fury catches up to you.
but of course, that doesn't mean there isn't time to stop and open a treasure chest that is conveniently sitting on a rock near the portal! it's not even locked, so may as well.
inside, you will find six items, but there is only time for each of you to take one. you don't know what these will do, but oocly you can know:
Ring of Conditional Animal Friendship. Equip this ring, and be able to speak to some animals for ten minutes at a time, but this doesn't apply to any animals the mods don't want it to apply to. Three uses, one per week.
Cap of Incredible Coolness Equip this stylish cap, and be able to catch one projectile out of the air, be it bullet, arrow, or thrown object. Look incredibly cool while doing it, and speak like a cowboy. Three uses, one per week.
Boots of Fuck Around. Wear these boots, and be able to jump around very high and far for ten minutes at a time. But all of your clothing may not jump with you. (Roll for this, or just have fun with it). Three uses, one per week.
Gloves of Find Out. Wear these handsome leather gloves, and for ten minutes when you punch people, your punches will do fire damage. You may also burn your own fingers just a little. Single use.
Cloak of Im'outtie. Wear this cloak and make a sideways peace sign. Your visage will slowly dissolve away, granting you ten minutes of invisibility. Three uses, one per week.
Amulet of Boring Choices. Wear this amulet, which will allow you to cast two healing spells. One minor healing spell, and one healing spell capable of healing a significant wound or damage. So practical! So useful! Why would you even remain injured if you had this? Each spell is one use, but every time you wear it, you imagine a montage of how much fun you could have been having with the other prizes. Look at you, jumping so far! Wearing a cowboy hat and looking so cool! If only you had a heart open to whimsy.
once you've selected your prize, you may exit through the portal, which will deposit you at a random location back in heaven.
but the impact from your journey won't end here. first, you may experience some lingering pain specifically from the black circular wound. of course, you're experiencing pain from everywhere, probably, so that may not be so significant to you. second, your memories come and go. sometimes, you remember nothing but your own name, that is to say, your cool sharran name. sometimes, you remember everything about this adventure, but the time you spent alone being brought between the mirror and the altar again and again is nothing but a blur. sometimes, you just have bits and pieces. it comes and goes. the most important thing is that you always remember your wonderful names. this will last through saturday, though will start to get better over time so the effect will be strongest when you first return.
quest complete
but of course, that doesn't mean there isn't time to stop and open a treasure chest that is conveniently sitting on a rock near the portal! it's not even locked, so may as well.
inside, you will find six items, but there is only time for each of you to take one. you don't know what these will do, but oocly you can know:
once you've selected your prize, you may exit through the portal, which will deposit you at a random location back in heaven.
but the impact from your journey won't end here. first, you may experience some lingering pain specifically from the black circular wound. of course, you're experiencing pain from everywhere, probably, so that may not be so significant to you. second, your memories come and go. sometimes, you remember nothing but your own name, that is to say, your cool sharran name. sometimes, you remember everything about this adventure, but the time you spent alone being brought between the mirror and the altar again and again is nothing but a blur. sometimes, you just have bits and pieces. it comes and goes. the most important thing is that you always remember your wonderful names. this will last through saturday, though will start to get better over time so the effect will be strongest when you first return.
thank you for joining me!]
no subject
wis'adel is taking the cloak
basilio is taking the boots
koharu is taking the gloves
saber is taking the cap ]