GRAVEYARD LOCATIONS

Not sure what you were expecting upon walking through the side of a mountain, but it probably wasn’t this. Welcome to The Lobby, a large, circular room with a high domed roof decorated with a mural of a cloudy sky in blue and gold. The walls are transparent - glass, maybe, but never smudged or dirtied and barely reflective. Peering through them you can see what lies beyond them is an endless sea of stars. Similarly to the walls, the floor is made of the same transparent material. While it’s just as useless when it comes to reflecting your surroundings, somehow a shadowed version of the mural above in red and black spreads beneath your feet.
In the dead-center of the room is some kind of structure that you can walk beneath. You can walk through as many times as you’d like! It doesn’t appear to do anything, though.
But perhaps more interesting than that are the several doorways scattered around the room. Though the arches seem to show you nothing but those stars, walking through will take you somewhere new. Through each gate, invariably, there is a large screen set up to view the living.
🏫 The Kindergarten Gate - If the colorful gate didn't clue you in, surely the sign hanging from the arch will give you an idea of what lies ahead. When you pass through, you find yourself at the bottom of a scenic, grassy hill. At the top of a winding stone path is an equally colorful school (also helpfully labeled.) This one-story building spreads out pretty far over the hillside, but walking inside you'll find it's less of a school and more of a…daycare center? Everything seems to be within eyesight, and it's easy to spot all kinds of different authority figures roaming around. The in-house doctor, the lunch-ladies, and even the principal are all chao, doing their best to look busy throughout the day. However, if you approach them they don't speak in words and they tend to wander around like lost toddlers getting into whatever they can find. That's probably fine, right? It's not like some of you brought dangerous items with you to Heaven—ohhh wait. Hm. You may want to collect your things, and fast.
😇 The Hero Gate - Through the downright angelic gate lies a warm sunny day on a small island in the clouds. While you can stand or sit on its edge, a magic barrier keeps you from ever falling. There are scattered palm trees across the island, and a few small chunks of land floating in the sky around it for those of you looking for a higher vantage point. One of these land masses hosts a bell tower, a structure that glistens in the sun and rings every hour on the hour.
Centered at the far end of the island is a fountain its crystal clear waters curving through the land. Though it isn't very deep, there's a bridge so you don't have to hop over to get to the other side of this river, and some kind of large structure that doesn't seem to have much of a purpose. Judging by how chao react to it though, it's pretty fun to climb on just because.
😈 The Dark Gate - Through the demonic gate lies a predictable opposite to the Hero Gate. The sky surrounding this floating island is an odd, dark purple, though much of it is blocked out by the tall mountains fencing things in. Unlike the waters in the Hero Gate, the lake here is a vivid red and more difficult to see through. The ground is grey and cold, and the trees look dead despite bearing fruit. The lack of sunlight may make you feel a little more boxed in, and a little more depressed, but nothing's forcing you to stay.
You can try to head upward, but the jagged wrought iron fences do very little to make the main path up the hill any safer. Should you make it, you'll find a small garden at its peak, though all the flowers are wilted. At the very edge sits one lone, dead tree, and dangling from one of its branches is a cage that hangs over the water below. Strangely, none of this seems to concern chao, who just continue to play and explore. Oh well. Probably nothing to worry about then.

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The Forest - Stepping through this woodsy gate will drop you in the middle of a forest. While smaller than the big wide woods of the living, you can still find all sorts of small hills, hidden caves and even a ravine or two. Anywhere you go, you're accompanied by the sound of wild woodland creatures you can't ever seem to find. Wander from the path and you'll be rewarded with a river or a pretty little waterfall! But no bottomless pit for you. What did you even want that for. No.
The Mystery Library - Where the living have some kind of shack, in the depths of the forest you instead find a very small, unassuming little building. But the inside is impossibly massive. Despite the gothic interior, this study doesn't feel as eerie as it does secluded. Hiding away among the corners or balcony shelves is easy, and getting lost in the rows and rows of books is even easier. The only light is from ever-burning candle lanterns, or the ornate and vertical windows. Works from the world of those existing on this side can be found on the shelves, and new additions are rotated in as others join the ranks.
The Basement Lab - While sometimes hard to find among the countless rows of shelves, there is a staircase down into a basement laboratory. Bridging science and technology, the computer and building lab isn't large, but offers space for inventive exploration. The computers have simple programs for coding calculations and blueprint work, but aren't tied into any larger mainframe or database. There is a small workbench with tools and a handful of storage boxes full of junk parts and components. The space always somehow looks like a disaster.
The Gym - Just like the missing shack replaced by a library, through the forest gate you won't find the iconic diner of Twin Peaks. Instead you'll find a sick ass gym. Yes. This is a place for bros who want to LIFT. It has all the state of the art exercise machinery you can imagine. Mirrors on the walls make it easy to watch your form as you lift weights and kettlebells. There are mats aplenty! Machines, benches, and of course: a water fountain to keep you hydrated! There's also an entire running track outside.
The Cafe - A side-room from the gym is your one-shop stop for health food. Anything you could ever want to keep your energy up after a workout can be found here. There are snacks, protein bars, protein powder, fresh fruit, and drinks with electrolytes.
The Fair - Lucky you! The Mystery Fair is in town here in the forest gate, too! Temporary rides have been set up in a wide clearing in the forest. All of the rides look - and sound - a little rickety, but that's part of the rustic charm.
Take a ride on the Ferris wheel (that gets stuck at the top, so we hope you like your gondola buddy), ride one of the majestic creatures on the carousel (yikes), or go on a journey through the Tunnel of Love (and corndogs) (what does this mean.)
There are plenty of non-ride attractions, too. A changing stall and collapsible racks of costumes sit beside a cramped photobooth, perfect for putting on a silly outfit and capturing some new memories! A little ways down you'll find a funhouse made of mirrors, filled with all kinds of exciting twists and turns. Stupidly, you'll also find an extremely elaborate mini-golf course right next to this house of mirrors, and yet no matter how hard you hit the outside nothing shatters. Fore! And what's a fair without all kinds of fair* games! (*they're not fair in the slightest, they're extremely rigged.)
Mabel Juice
(The Cafe)
You have so much energy that you can't stay in one place. Literally.
Intermittently, randomly, uncontrollably teleport short distances for 2 hours.
Pancakes
(The Cafe)
Sticky! Stick to anything or anyone you touch for 2 hours.
Why do they have pancakes at a health food cafe. Don't worry about it.