[ the fact that we didn't die on impact is incredible i'm sooo proud of us
flying, is what it feels like. even if it's painful, even if the cold is unbearable and unfamiliar and unlike anything he's ever felt, for a brief and glorious moment, of cold air and shivery moonlight, it's flight. and then the surface hits, and that's the end of that. he feels that impact like a train, the crunch of reality onto already badly broken bones.
he could sink, is the thing. if he let himself go, gave into the darkness, wouldn't that pain just end? wouldn't he just die? -- but after seven weeks in the heavens, hasn't taair learned that death does not serve him at all?
his eyes snap open as the world goes dark. his limbs feel heavy, his lungs empty, but there's a tiny child and three dear friends in danger, and like hell he's going to be the deadweight that forces them all to sink. blue eyes go up, up, up to the moon overhead like they have a thousand times before, and taair and starts to push himself upwards with all the strength he has left, starts to try to kick out of the heavier parts of his armor, too. slender little thing, not made for carrying such heavy padding. do you know he actually doesn't know how to swim? haha.
however with a [14] because that is the single best roll i've had since like the beginning of this cyoa we're gonna say Save The Baby And My Friends adrenaline is what keeps him from drowning instantly. he's right behind richie, grabbing for adolphe and hawke and grabbing also for the baby in case he squirms too far free. UP WE GO TO THE ICE SHELF ]
it's perhaps the mix of adrenaline and agony that saves them all, because the white hot shock of ice and fire kicks Hawke's butt into immediate action.
sure he's tired. sure he'd rather sink. but there's a little one depending on their group of misfits and like hell will he help save a child only to drown it.
so up he goes, helping taair grab onto the others to yank them up. (unlike our bird though, hawke can actually swim like his life depends on it) . ]
Despite coming in contact with huge bodies of water for some goddamn reason, Adolphe doesn't know how to swim. Well. He can desperately move and mimic swimming motions, but he actually doesn't know how. (12)
Good thing his teammates are here despite being a problem child this entire run. He even tries to keep the baby afloat somehow even at the cost of his life but the latter isn't happening.
At this point, any action is a reflex. His mind isn't here and everything is so painful that it turns numb and then it hurts again and the cycle repeats. Shit sucks.
[Up they go. With a combination of adrenaline, good rolls, and simple affection for each other and the baby they've unanimously adopted, the boys use the last of their strength to reach the ice shelf. They all grab onto the edge of it, mostly with Hawke's assistance, and—
The ice breaks and crumbles in their hands. Not so sturdy after all.
Their energies spent, lungs burning from the lack of oxygen, they immediately start to sink back down with the baby and all. Sorry it had to be this way.
Maybe they drown. Maybe there's a good samaritan just around the corner, lured to the scene by the blazing fire that has overtaken the fortress. Or maybe they get a second wind, enough for one last attempt to save themselves and the child they were sent to kill. The truth of the matter, though, is that Richie, Taair, Hawke and Adolphe will simply never find out — because the pull of unconsciousness is too much for them to resist.
It all goes dark. And they return from whence they came.
... And that's a wrap! You're free from 17th century Japan and your many, many crimes, my sweet sellswords. Here are some fun things for your return:
» You don't get to keep your weapons. Obviously. » You can take whatever injuries you have and keep them, as long as they aren't fatal. Nooooo bleeding out! » You are still a little bit high off shrooms. This will wear off by the end of your return thread, at least.
Rewards:
» Vial of Blood(?): Heal someone by swiping this blood(?) across your lips before kissing them on the mouth. If the item is used between a minor and an adult, the kiss can be on the forehead. (Tastes like blood.) » Dried Fish: So long and thanks for all the MILFs. Consume this fish to force someone to answer one question truthfully. » Toy Grenade: Pull the cord, and the next curse someone tries to use on you will instead be redirected to somebody random. » Spider Leg: Index finger sized! Think of someone or something you are searching for, and the leg will point you in the right direction.
There is only one copy of each of these items. Distribute them among yourselves however you like.
Effects:
» Sometimes, you still think you're ye olde mercenaries and you forget all about your canon lines. » Auditory hallucinations of the most hurtful things people have said to you. » While in conversation with someone, you may be overcome with the urge to pull them into your arms. Protectively, as if trying to shield them from a cold, cruel world... (Go out there and hug some people.) » These effects will come and go, so feel free to play with them as much or as little as you want.
no subject
flying, is what it feels like. even if it's painful, even if the cold is unbearable and unfamiliar and unlike anything he's ever felt, for a brief and glorious moment, of cold air and shivery moonlight, it's flight. and then the surface hits, and that's the end of that. he feels that impact like a train, the crunch of reality onto already badly broken bones.
he could sink, is the thing. if he let himself go, gave into the darkness, wouldn't that pain just end? wouldn't he just die? -- but after seven weeks in the heavens, hasn't taair learned that death does not serve him at all?
his eyes snap open as the world goes dark. his limbs feel heavy, his lungs empty, but there's a tiny child and three dear friends in danger, and like hell he's going to be the deadweight that forces them all to sink. blue eyes go up, up, up to the moon overhead like they have a thousand times before, and taair and starts to push himself upwards with all the strength he has left, starts to try to kick out of the heavier parts of his armor, too. slender little thing, not made for carrying such heavy padding. do you know he actually doesn't know how to swim? haha.
however with a [14] because that is the single best roll i've had since like the beginning of this cyoa we're gonna say Save The Baby And My Friends adrenaline is what keeps him from drowning instantly. he's right behind richie, grabbing for adolphe and hawke and grabbing also for the baby in case he squirms too far free. UP WE GO TO THE ICE SHELF ]
no subject
well. ok.
it's perhaps the mix of adrenaline and agony that saves them all, because the white hot shock of ice and fire kicks Hawke's butt into immediate action.
sure he's tired. sure he'd rather sink. but there's a little one depending on their group of misfits and like hell will he help save a child only to drown it.
so up he goes, helping taair grab onto the others to yank them up. (unlike our bird though, hawke can actually swim like his life depends on it) . ]
no subject
Despite coming in contact with huge bodies of water for some goddamn reason, Adolphe doesn't know how to swim. Well. He can desperately move and mimic swimming motions, but he actually doesn't know how. (12)
Good thing his teammates are here despite being a problem child this entire run. He even tries to keep the baby afloat somehow even at the cost of his life but the latter isn't happening.
At this point, any action is a reflex. His mind isn't here and everything is so painful that it turns numb and then it hurts again and the cycle repeats. Shit sucks.
But they're going to live despite the odds. ]
no subject
The ice breaks and crumbles in their hands. Not so sturdy after all.
Their energies spent, lungs burning from the lack of oxygen, they immediately start to sink back down with the baby and all. Sorry it had to be this way.
Maybe they drown. Maybe there's a good samaritan just around the corner, lured to the scene by the blazing fire that has overtaken the fortress. Or maybe they get a second wind, enough for one last attempt to save themselves and the child they were sent to kill. The truth of the matter, though, is that Richie, Taair, Hawke and Adolphe will simply never find out — because the pull of unconsciousness is too much for them to resist.
It all goes dark. And they return from whence they came.
... And that's a wrap! You're free from 17th century Japan and your many, many crimes, my sweet sellswords. Here are some fun things for your return:
» You don't get to keep your weapons. Obviously.
» You can take whatever injuries you have and keep them, as long as they aren't fatal. Nooooo bleeding out!
» You are still a little bit high off shrooms. This will wear off by the end of your return thread, at least.
Rewards:
» Dried Fish: So long and thanks for all the MILFs. Consume this fish to force someone to answer one question truthfully.Â
» Toy Grenade: Pull the cord, and the next curse someone tries to use on you will instead be redirected to somebody random.Â
» Spider Leg: Index finger sized! Think of someone or something you are searching for, and the leg will point you in the right direction.
There is only one copy of each of these items. Distribute them among yourselves however you like.
Effects:
» Auditory hallucinations of the most hurtful things people have said to you.Â
» While in conversation with someone, you may be overcome with the urge to pull them into your arms. Protectively, as if trying to shield them from a cold, cruel world... (Go out there and hug some people.)Â
» These effects will come and go, so feel free to play with them as much or as little as you want.
These effects will last until Saturday, as usual.
Thanks for playing!]